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Tideborn Command
Strategy

Tideborn Command

★★★★☆ 4.2 Editor rating

Tideborn Command puts you in charge of a scattering of island harbours and asks you to connect them into a working trade network. The clever part is that every route you draw is also a route a raider can follow, so expansion always carries risk. We liked that tension a lot.

It's a slower strategy game, built for planning in short sittings rather than frantic clicking. You queue up ship movements, set defensive patrols, then check back later. The pinch-to-zoom map works well on touch, though we wish the tiny unit icons were a touch larger by default. Thankfully the settings offer a larger-icon mode.

Battery drain is low since nothing's constantly animating, which makes it a great commute game. The economy takes a while to click, but once it does you'll be sketching routes in your head on the walk home.

What we liked